﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Text;
using System.Media;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Threading;
using Microsoft.Research.Kinect.Nui;
using ShapeGame_Utils;

namespace ShapeGame
{
    public struct SkeletalGesturePoint
    {
        public SkeletonData skeletalData;
        public DateTime timestamp;
        public SkeletalGesturePoint(SkeletonData sd, DateTime dt)
        {
            timestamp = dt;
            skeletalData = sd;
        }
    }


    class SkeletalGesture : InputGesture
    {
        public List<SkeletalGesturePoint> gestureData;

        SkeletalGesture(List<SkeletalGesturePoint> gd)
        {
            gestureData = gd;
        }

        public override bool Matches(Object targetElement, InputEventArgs inputEventArgs)
        {
            return false;
        }
    }
}
